Your party.
Your expedition.
Leave the shared refuge alone or with a squad of up to four. Your mission is private to your group, with its own encounters and discoveries.
Survival horror · Online RPG
The convoy vanished. The radio didn't go silent.
Now it's calling for you.
In development / Windows alpha for current testers
The Missing Hour
At 02:17, the district clocks skipped an hour. Convoy Seven disappeared without a trace.
You made it to Relay Nine. The people following you didn't. Now a transmitter inside Blackthorn Estate is reading their names. Then it reads yours.
Follow the evidence into places the survivors have learned to avoid. Search for supplies, uncover what was left behind, and decide how much further you're willing to go.
What can you bring backFollow the first transmission
without bringing it with you?

Meet other survivors. Prepare your equipment.
Choose the next signal to follow.
Leave prepared. Return changed.
Build your survivor through the journeys you take, the equipment you recover, and the people you choose to trust.
Leave the shared refuge alone or with a squad of up to four. Your mission is private to your group, with its own encounters and discoveries.
Switch between firearms and close combat. Time your attacks, guard when it matters, and make the ammunition in your own pack count.
Search beyond your objective for records, supplies and rare equipment. Improve your weapons and build on your profession as you play.
Who were you before the silence?
Choose your profession at character creation.
Keep that identity. Build on it through gameplay.
Precision · Ranged pressure
Pick your opening and make it matter. The Marksman turns careful positioning and focused fire into an advantage when the dark closes in.
Take the shot. Cover the advance. Keep a way out.
Recovery · Squad support
Keep the expedition standing when everything goes wrong. The Field Medic provides recovery and support while fighting alongside the team.
Watch your squad. Buy another moment. Stay in the fight.
Defense · Close combat
Stand your ground when retreat isn't an option. The Warden meets danger up close, combining defensive strength with forceful close-range attacks.
Hold the line. Create an opening. Let the others breathe.
Professions are a lasting choice. Equipment, skills and progression shape the survivor you become.
The first investigation
An abandoned estate. A missing convoy. A recording that should never have existed.
Recover the tape downstairs and the caretaker's ledger above. Explore the rooms in between for evidence and supplies. Whatever is listening in the front hall has heard you arrive.
See the developmentFrom inside the world
Captured from the current development build.
Environments, interfaces and gameplay are still evolving.
Before you venture out
The Windows alpha launcher is available for current testers on the download page. Downloading it does not grant game-server access: the host must enable your access first. Existing game accounts sign in inside Kronos. Website account pages remain unavailable.
Kronos brings survivors together in a shared refuge. Expeditions take place in private instances for your solo character or party of up to four, so another group cannot camp your mission's encounters.
The story gives you a reason to explore, while optional records, supplies and encounters reward looking beyond your next objective. You can prepare in the refuge and choose which expedition to take.
You choose Marksman, Field Medic or Warden when creating a character. This is your character's lasting profession; skills, traits and equipment develop that choice through gameplay.
The current test build is for 64-bit Windows PC. The download page has installation details and sizes. Hardware requirements and a full release date have not been announced.
The next transmission · Current testers
Kronos is in development.
The Windows alpha is ready for current testers. Game access is arranged with the host.