Combat & growth
Job grids & leveling
Shape your traveler through a branching path of attribute training and skills.
- Starting points
- 0
- Points per level
- 3
- Maximum level
- 15
Watch your progress
The XP bar below HP and SP at the top left shows your progress toward the next level. You begin with 0 training points and earn 3 with each level-up. Gain your first level before planning your first training.
What each point does
| Attribute | Effect |
|---|---|
| Strength | +2 physical attack per point. |
| Vitality | +8 maximum HP per point; +1 defense for every 2 points. |
| Intellect | +2 magic attack per point; +1 magic defense for every 2 points. |
| Spirit | +4 maximum SP and +1 magic defense per point. |
| Agility | +1.5 Flee rating per point, improving avoidance of targeted physical attacks. |
| Dexterity | +2 Accuracy rating and +0.25% critical chance per point. |
| Luck | +1% critical chance and +0.25 Flee rating per point. |
Plan and apply your training
Open the character sheet with C and choose your job grid. Drag the empty canvas to explore, scroll to zoom, or use Fit to see the whole path. Click a node to inspect it and add an available rank to your plan. Click it again to add another rank. Locked nodes show the requirements you still need.
Pending ranks and remaining points show your plan. You can plan prerequisites and then their connected nodes in the same visit. Choose Apply while alive and outside combat to spend the points on all your pending choices together. Your attributes and skills change only after the plan is accepted.
Attribute nodes can have several ranks. Connected nodes require the indicated ranks of earlier training. Leveling earns points to carry you farther along the path. Skill nodes teach a specific ability. Equipment bonuses add to the combat stats from your training.
Clear a pending plan
Reset clears only choices you have not applied. It does not refund spent points or remove learned ranks and skills. Leaving the grid or disconnecting also discards unapplied choices, so use Apply before leaving if you want to keep them.
Travelers with earlier training keep their allocated attributes and previously learned skills. Those earlier skills remain available alongside abilities learned through the grid.
Experience milestones
| Level | Total XP |
|---|---|
| 1 | 0 |
| 2 | 300 |
| 3 | 1200 |
| 4 | 3000 |
| 5 | 6000 |
| 6 | 10000 |
| 7 | 15500 |
| 8 | 22500 |
| 9 | 31500 |
| 10 | 42500 |
| 11 | 56000 |
| 12 | 72000 |
| 13 | 90500 |
| 14 | 112000 |
| 15 | 137000 |