Jobs & skills
Sentinel
An armored defender who holds enemy attention and creates safe openings for companions.
- Role
- Tank & defense
- Weapon
- Sword & shield
Playing a Sentinel
Challenge turns one foe toward you. Bulwark cushions dangerous incoming damage, while Shield Bash can stop interruptible preparations.
Vitality and defense support a durable frontline. Strength improves your attacks; Spirit provides more SP for defensive skills.
Your job grid
Open The Defender’s Oath from your character sheet to improve attributes and learn later abilities. Click connected nodes to plan your training; click a ranked node again to add another rank. Train the connected prerequisite ranks, then choose Apply to spend the points and learn your choices. Leveling alone does not learn these later skills.
Skills
| Skill | Learned through | SP | Cooldown | Cast | Effect |
|---|---|---|---|---|---|
| Shield Strike | Starting ability | 0 | 0.8 s | 0.16 s | Strike a nearby foe with sword and shield. |
| Challenge | Starting ability | 8 | 7 s | 0.3 s | Draw one foe’s attention for 4 seconds and increase your threat. |
| Bulwark | Job grid · 2 points | 14 | 12 s | 0.35 s | Reduce incoming enemy damage to yourself by 45% for 6 seconds. |
| Shield Bash | Job grid · 3 points | 10 | 5 s | 0.22 s | Strike one nearby foe and stun it for 1 second. |
In a party
Keep the boss facing away from companions. Use Challenge to regain its attention and Shield Bash during a cleave windup; save Bulwark for damage you cannot avoid.